Blackjack en c++
Aug 11, · Cool I've made a blackjack game too, still a work in progress thoguh. Good job, you have a good start, keep it up. Entender este programa requeriría un curso previo sobre Blackjack. Muy bien por abordar y resolver un ‘problema real’ semejante!!. In this chapter, we have a very simple black jack game using Qt. I made this version in Ubuntu and haven't ported to Windows yet. I should admit that the code design.
Card Rank r, Suit s, bool isFace: If I have a chance, I'll make it more elegant Here is the file, Blackjack. Sorry for the documentation, it's very poor. This is a good example of when extracting the functionality into a shared method would have helped you out. This code will be very difficult to follow without proper commenting. I want to come up with these on the fly. I never take it.
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How it works In this chapter, we have a very simple black jack game using Qt. I made this version in Ubuntu and haven't ported to Windows yet. Sorry for the documentation, it's very poor. Well, however, it's kind of working. If I have a chance, I'll make it more elegant Here is the file, Blackjack.
Here is the snapshots of the game. When it is executed first time, it looks like this: We have three buttons, Start, Hit, and Stand. Only the start button enabled. In the list window, we have lables for the house and player.
The bottom of the widnow will show the text for the hands and the result. Game starts at the click of Start button. It shows two cards while the first card of house is faced down. Bottom of the window also shows the text display of the cards with the sum of face values of the player's cards. Note that the other two buttons on the top window now enabled.
Since the total is only 12, the player will click Hit button, and the house and the player will get addition card. But for the house, it would get additional card only when the total of the face value is less or equal to After the additional card, the house busted and the player won. We have a message saying "You won! Note that the Hit and Stand buttons are again disabled, and we are ready to play another round.
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Members Vs Globals It's odd that you have global variables defined in your Blackjack. The globals should be removed, they're just going to cause confusion. What's in a deck When you're dealing cards, you're deciding what card to add using a random generator.
Is that really what you want? With a pack of cards, there are many cards that have a value of ten 10,Jack,Queen,King yet your current random approach thinks all card values are as likely. In reality, the chances of you getting each card decrease as cards of that value are removed from the deck. Consider adding a deck class that you initialise with 1 or more packs of shuffled cards when constructed then remove from the deck as each card is drawn. This would make your draws more realistic and allow you to reuse the deck class in any future card games you may construct such as poker.
This could be generalised if you were for example to add the concept of a Player dealers are players to, they're just automated to your class. You could do something as simple as this: For example it could have a method to CalculateScore, based on the cards it is holding.
Adding this type of generalisation would also make it easier for you to extend your program so that it could for example support multiple players against the dealer. Dealer Bias After you deal your initial cards, you check if the dealer or player have Black Jack and declare them the winner if they do. If both players have 21, then the dealer is declared the winner. This is a good example of when extracting the functionality into a shared method would have helped you out.
The checks you need to do are the same checks that are performed at the end of every round, except the end of round check supports a draw. If you extract the functionality into another method can call it from both places the game will become that little bit fairer for the players. Constants are your friends There are several places in your code that could benefit from the removal of 'magic' numbers.
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